Evolution of Call of Duty Games w/ Facts 2003-2022
Call of Duty Facts and Trivia
Call of Duty is perhaps the world’s most popular game franchise, selling more than any other game in the competition and being one of the most prized possessions that Activision has. The one thing that separates Call of Duty from the rest of the games is that it constantly follows its formulaic design, and its blockbuster stories are always a delight to the senses. So, as the series has evolved so much, here are some things that you never knew about the games!
2003 Call of Duty
2005 Call of Duty 2
2006 Call of Duty 3
2007 Call of Duty 4: Modern Warfare
2008 Call of Duty: World at War
2009 Call of Duty: Modern Warfare 2
2010 Call of Duty: Black Ops
2011 Call of Duty: Modern Warfare 3
2012 Call of Duty: Black Ops 2
2013 Call of Duty: Ghosts
2014 Call of Duty: Advanced Warfare
2015 Call of Duty: Black Ops 3
2016 Call of Duty: Infinite Warfare
2017 Call of Duty: WWII
2018 Call of Duty: Black Ops 4
2019 Call of Duty Mobile
2019 Call of Duty Modern Warfare
2020 Call of Duty Warzone
2020 Call of Duty: Black Ops Cold War
2021 Call of Duty: Vanguard
Special thanks to World of Longplays () for providing the gameplay footage
Nixian Channel Description:
We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.
We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.
Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.
People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.
The video game medium never stops growing, and we’ll never stop chronicling its evolution.
Editing and voice-over were made by me.