Wargames (1983) Part 2 WOPR Gets the iCBM Launch Codes HD Global Thermonuclear War - nzwargamer.net

Wargames (1983) Part 2 WOPR Gets the iCBM Launch Codes HD Global Thermonuclear War

Military Channel J
Views: 10291
Like: 150
On 26 September 1983, during the Cold War, the nuclear early-warning radar of the Soviet Union reported the launch of one intercontinental ballistic missile with four more missiles behind it, from bases in the United States. These missile attack warnings were suspected to be false alarms by Stanislav Petrov, an officer of the Soviet Air Defence Forces on duty at the command center of the early-warning system. He decided to wait for corroborating evidence—of which none arrived—rather than immediately relaying the warning up the chain-of-command. This decision is seen as having prevented a retaliatory nuclear attack against the United States and its NATO allies, which would likely have resulted in an escalation to a full-scale nuclear war. Investigation of the satellite warning system later determined that the system had indeed malfunctioned.

WarGames is a 1983 American Cold War science fiction techno-thriller film[2] written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union.

WarGames was a critical and box-office success, costing $12 million and grossing $125 million worldwide. The influential film was nominated for three Academy Awards. A sequel, WarGames: The Dead Code, was released direct-to-video in 2008.

Development on WarGames began in 1979, when writers Walter F. Parkes and Lawrence Lasker developed an idea for a script called The Genius, about “a dying scientist and the only person in the world who understands him—a rebellious kid who’s too smart for his own good”. Lasker was inspired by a television special presented by Peter Ustinov on several geniuses including Stephen Hawking. Lasker said, “I found the predicament Hawking was in fascinating—that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS. So there was this idea that he’d need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment.” The concept of computers and hacking as part of the film was not yet present.

The Genius began its transformation into WarGames when Parkes and Lasker met Peter Schwartz from the Stanford Research Institute. “There was a new subculture of extremely bright kids developing into what would become known as hackers,” said Schwartz. Schwartz made the connection between youth, computers, gaming, and the military.[3] Parkes and Lasker also met with computer-security expert Willis Ware of RAND Corporation, who assured them that even a secure military computer might have remote access enabling remote work on weekends, encouraging the screenwriters to continue with the project.

Parkes and Lasker came up with several different military-themed plotlines prior to the final story. One version of the script had an early version of the WOPR named “Uncle Ollie”, or Omnipresent Laser Interceptor (OLI), a space-based defensive laser run by an intelligent program, but this idea was discarded because it was too speculative.[3] Director John Badham coined the name “WOPR”, feeling that the name of NORAD’s Single Integrated Operational Plan was “boring, and told you nothing”.[5] The name “WOPR” played off the Whopper hamburger, and a general sense of something going “whop”.[5]

The WOPR computer as seen in the film was a prop created in Culver City, California, by members of the International Alliance of Theatrical Stage Employees Local 44.[6] It was designed by production designer (credited as visual consultant) Geoffrey Kirkland based on some pictures he had of early tabulating machines, and metal furniture, consoles, and cabinets used particularly in the U.S. military in the 1940s and ’50s. They were adapted in drawings and concepts by art director Angelo P. Graham. The WOPR was operated by a crewmember sitting inside the computer, entering commands into an Apple II at the director’s instruction.[6] The prop was broken up for scrap after production was completed. A replica was built for a 2006 AT&T commercial.[7]

David Lightman was modeled on David Scott Lewis, a hacking enthusiast Parkes and Lasker met.[3][8] Falken was inspired by and named after Stephen Hawking, with the appearance of John Lennon, who was interested in the role, but was murdered in New York while the script was in development. General Beringer was based on General James V. Hartinger (USAF) the then-commander-in-chief of NORAD, whom Parkes and Lasker met while visiting the base, and who, like Beringer, favored keeping humans in the decision loop

On Rotten Tomatoes, WarGames received an approval rating of 93% based on 44 reviews,


  1. O but AI is so cool havent we been warned enough

  2. What are they for 😆
    Joshua is trying to find the codes so he can launch the missiles himself

  3. The threat of nuclear war was so real in the late 70's-early 80's, I was given a huge poster of a nuclear explosion for my 11th birthday that I actually put on my wall. I know, pretty fu**ed up times. I saw this as a kid. But even more terrifying was the English film called "Threads".

  4. Ironically, the system that "sucks", and had launch codes, was able to learn that the only winning move was not to play.

  5. I remember watching the directors cut of this movie and the line "goddammit I'd piss on a spark plug if i thought that'd do any good" was purely improvised, it made everyone behind the camera go into hysterics…..they left it in.

  6. I love this movie, especially as a programmer. However, the new IT staff (the one under McKitrrick, not Falken) claimed that WOPR made war game simulations every day. So if it wasn’t making the kind of simulations like in 6:55, what was it simulating? Conservative estimates?

  7. WOPR: Haha I now have the nuclear codes,now I can play this game for real!
    WOPR: …..
    WOPR: Wait shit is this a good idea

  8. This movie tought a good lesson by ultimately making a metaphor out of the entire cold war; the only winning move is not to play.

  9. Its still a computer. It would calculate the death tolls on each side and conclude that the side with the least casualties won, and that victory is therefore possible. We'd still be fucked.

  10. My man going "Put X in the center square" is a real G. Knows how to play the game and trying his best to help 😅



  12. Единственный способ не проиграть – не начинать игру вообще.

  13. "I told you not to play games with that thing! "

Leave a Reply

Your email address will not be published.